Creature FX TD (Freelancer)
Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Creature FX artists will be expected to carry out the following responsibilities:
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Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
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Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
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Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
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Be involved in the development of departmental tools and techniques.
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Meet schedules and deadlines whilst maintaining the highest standards.
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Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
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Have ongoing communication with production and leads regarding schedules and deadlines.
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Continue to become familiar with new tools, software, data and other related technology.
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Work efficiently as part of a team, or independently, to complete assigned shots.
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