Larian

Environment Artist | Artiste spécialisé dans les environnements

QuebecFull timePosted 5 days ago
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(Version française ci-dessous)
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Environmental Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities 
Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists. 
Translate concept art into 3D assets with Art direction in mind.
Ability to decorate levels delivered from level designers to shipping quality. 
Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware.
Requirements
2+ years of previous relevant experience in a similar position
Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds. 
Proficiency with Game Editors such as Unreal Engine, unity or proprietary editors.  (We also have a proprietary editor)
Proficiency in 3D software such as: Maya, 3ds Max or Blender
Experience in 3D sculpting software such as Zbrush.
Proficiency in Texturing software such as Substance Painter for creating PBR correct textures. 
Exemplary written and verbal communication skills

Nice to haves:
Experience working with photogrammetry. Scanning, processing and cleaning up.
Proficiency in following software: Marvelous designer, Substance Designer, Speedtree, RealityCapture or Houdini 
Ability to develop procedural workflows. 
Knowledge of scripting languages such as Python or MEL script.
Traditional Art background, Ability to conceptualize or portray ideas by painting or sketching them out.
Strong Artistic and technical skills. Understanding of how composition, shape, scale, colors and li...