Lead Level Artist
As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director. As a leader, your role is to build and foster a collaborative process, and share your vast knowledge of tools and best practices with your team. As an artist, your years of experience in the games industry have given you a solid understanding of form and composition as well as the ability to skillfully work within constraints and harmoniously collaborate with other departments. You will be asked to use all the tools and experience at your disposal to bring our richly imagined world to life. What You’ll Do: Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists. Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project. Collaborate with Design and Narrative Leads to create immersive and believable environments. Design and improve upon the modular systems of architecture for our levels. Provide objective, empathetic feedback and establish realistic development schedules. Manage the day-to-day activities of the World Art Team. Mentor and manage the career growth and development of the artists on your team. Create and manage asset lists in collaboration with internal and external partner teams. Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world. What We’ll Do Together:At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture. At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred. Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance. Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively. Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc. Recent use of industry standard game editors (UE5 preferred). Experience with industry-standard asset management tools. Ability to support, inspire, and elevate team capabilities. Knowledge of classic drawing and/or painting techniques with the ability to sketch out ideas on paper. Solid awareness and sense of spatial composition and propo...