Twenty

Staff Product Manager

New York, New York, United StatesFull timeManager$184,000 - $389,000 / yearPosted 9 days ago
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ABOUT THE COMPANY

America is under sustained cyber attack. Our adversaries infiltrate our networks, steal our IP, and degrade the digital infrastructure that modern life runs on. They’ve learned—correctly—that those attacks rarely produce consequences.

Twenty was founded to change that, by making our adversaries think twice before they attack us. Our vision is American and allied primacy in cyberspace—a future where they cannot contest us, deterrence is assured, and the free world remains secure.

Founded in 2024, Twenty Technologies (www.twenty.io http://www.twenty.io) industrializes offensive cyber operations for the U.S. and its allies. Headquartered in Arlington, Virginia, Twenty has raised $168M from Khosla Ventures, Accel, Caffeinated Capital, Friends & Family Capital, Point72 Ventures, General Catalyst, and In-Q-Tel.

 

ROLE SUMMARY

This is a 0→1 product role for someone who can move from early user discovery through MVP launch and iteration. You will work closely with a small team of engineers, users, and executive leadership to define the marketplace experience, establish its foundational workflows, and determine how matching, trust, and participation should work at scale.

The problems are complex, the requirements will evolve, and there is no established playbook. Success will require strong product judgment, deep user empathy, and the ability to move fluidly between long-term strategy and hands-on execution.

WHO YOU ARE

- You are energized by building products from the ground up, particularly when the problem and solution are not yet fully defined.

- You are motivated by understanding how users actually operate and translating those insights into intuitive, effective product experiences.

- You are comfortable conducting user interviews, identifying patterns, and making decisions when the available signal is incomplete.

- You know how to define a focused MVP, launch it quickly, and use real-world feedback to determine what comes next...