Combat Designer | Concepteur de combats
(Version française ci-dessous)
Combat Designer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned
Learn & master our tools; report bugs & UX issues; be a vector for improvement
Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
Proactively flag & follow up on any issue impacting the overall combat experience
Understand and become an advocate for the player's motivations & expectations
Keep up with the industry's state of the art
Requirements
3 years experience in a design position with a solid understanding on how combat encounters work
Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
At least one shipped title, from pre-production to a finished product
Proficiency in written communication & a track record of effectively conveying design through clear documentation
Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines
Nice to haves
Someone with the additional skills /competences they would be a very strong fit and will add extra value!)
A passion for deep combat mechanics & imaginary worlds in general
Programming skills in C, C++, Lua or C#
An obsessive eye for detail
What we offer
An internation...