Senior Environment Artist
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a passionate and dedicated Senior Environment Artist to join the Montreal team and help bring our first AAA game to life. Reporting to the Lead Environment Artist, you will be a key contributor as we enter pre-production, focused on building high-quality environments that help establish the visual identity and world-building foundations of the game. This role emphasizes world building, asset creation, material development, terrain work, and scalable environment creation workflows, working closely with art, design, and technical teams to create immersive and performant real-time environments. What you'll do: Collaborate with the Art Director and environment team to establish and maintain the visual style of game environments. Build visually compelling, high-fidelity 3D environments, including open world landscapes, architecture, and props, while establishing strong compositions. Work closely with Level Design to ensure environments support gameplay, exploration, readability, and player experience. Develop environment assets from concept through final polish, ensuring consistency with the project's visual direction. Develop and maintain high-quality materials and shaders that support the visual goals of the project while meeting performance requirements. Optimize assets and environments to meet technical and performance requirements while maintaining visual quality across target platforms. Collaborate with Technical Art and Engineering teams to identify and resolve environment art challenges and improve production workflows. What you'll bring: 5+ years of experience as an Environment Artist in the game industry, including experience on at least one shipped AAA title. Strong proficiency with 3D modeling tools such as Maya, 3ds Max, or...